Very often your best ideas will happen within 15 minutes after you begin creative work. Luck comes early, or is always present; You just have to access that "wavelength", or get in the "red zone", like the Stoplight Loosejaw. Or as David Lynch says, "Catching the Big Fish", where "you've got to go deeper".
We know that there is an intimate connection established between new technologies and what art becomes as a result.
I like what James Bridle has done with the self-driving car as a didactic subject for art.
The new definition of an Artist now slips along with trends. The interesting thing about the New Aesthetic is that it isn't necessarily concerned with aesthetics but rather how aesthetics as an aspect of cognition, affects "artistic" behaviors. As artists give us alternate ways of seeing, new artists give us new ways of awareness of technology.
Art can't just be about decoration. Once cleverness came into the picture, pictures (aesthetics) were less interesting. Art can still be that, but hasn't been that way since Dada.
Artists like Ellsworth Kelly abstracted things seen in the world, such as shapes of windows and shapes of shadows. What we have with New Aesthetic is the new shape and shadow of inspiration, not in the real world but in networks.
You can't make art without a sense of spirituality at some point, either at the time it is being created by the artist(s), or perhaps centuries later. Even digital art made completely with algorithms can have spiritual qualities. Consider early prototypes of robots (or even their voices), that we can become endeared to. It is the appreciation or love of the art and/or technology that gives it special meaning, that may or may not have been there at the time of its creation. The goal shouldn't necessarily be the perfect union of human and machine but rather the useful emotions that emerge as a result. (10/2016)
Creative blocks are typically the result of perfectionism and fear of making mistakes. Creative jams, or bottlenecks arise from being overwhelmed by possibilities. This is why imposing limitations and constraints is an effective strategy. If you make a mistake you can blame the limitations.
Younger generations will more readily adopt new technologies because the more recent technologies are all they've ever experienced, and will fully invest in them. It takes a while for feelings of nostalgia to arise, and when it does, the common one is that analog is a superior technology. When all there was was analog, it wasn't always better. The grass is always greener on the other side of the technology fence when the new technology starts to grow weeds.
The problem lies not in the state of the technology, but the ideas it allows or disallows. It's not that one technology obviates the other; it just shifts our attention for a while. Like the thinking that one understands a book merely on its title, understanding art through its technology is ultimately misguided.
I hardly ever read an e-book if I can get a print version, or perhaps the audio version. I think a lot of people are more attracted to print now because it removes the noise of opinion. This is also why I prefer looking at framed photographs in galleries: it reduces the experience to a room, a wall and contemplation of the image in context with others in the room. I want to know as much as I can about them with the limited time viewing them.
Richard Dawkins remarked in a recent interview with Sam Harris that the success of the "The Selfish Gene" is almost entirely in its title. People appropriate it based on the word "selfish" and never really know what the book is about or what the main point is about natural selection.
If you look only at the technology (or what the technology makes possible), you can completely miss the point.
Augmented Reality will give artists new possibilities with vision and perception. Various overlays could appear projected over places, such as in an art gallery. Whereas VR attempts to replace reality, AR puts it on a scrim.
Another possibility is to use the grid as an eye-trace map, where one can choose to look and find more information, just by looking at a certain pixel or quadrant.
In this video the same art exhibited on the gallery walls is overlaid in an AR simulation.